Monthly Archive: January 2016
A major technical challenge for VR is to make head tracking as good as possible. The metric that matters is called motion-to-photon latency. For mobile VR purposes, this is …
Despite free access to information via the Internet and an increasingly global world, people still seem to have all sorts of divergent ideas about how the world works. For …
It’s easy to do, just follow these steps: Cut two holes in a box Put your phone in that box Look inside the box And that’s the way you …
Last summer I visited Austria, the capital of classical music. I had the pleasure of hearing the Vespers of 1610 in the great Salzburger Dom (photosphere). The most memorable …
VR on the web threatens to cleave the web platform in twain, like mobile did before it. The solution then and the solution now is Responsive Web Design, which …