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FM-21-75 Combat Skills Of The Soldier

by US Army

FM 21-75: COMBAT SKILLS OF THE SOLDIER

CHAPTER 1: Cover, Concealment, and Camouflage

GENERAL

If the enemy can see you, he can hit you with his fire. So you must be concealed from enemy observation and have cover from enemy fire.

When the terrain does not provide natural cover and concealment, you must prepare your cover and use natural and man-made materials to camouflage yourself, your equipment, and your position. This chapter provides guidance on the preparation and use of cover, concealment, and camouflage.

COVER

Cover gives protection from bullets, fragments of exploding rounds, flame, nuclear effects, and biological and chemical agents. Cover can also conceal you from enemy observation. Cover can be natural or man-made.

Natural cover includes such things as logs, trees, stumps, ravines, and hollows. Manmade cover includes such things as fighting positions, trenches, walls, rubble, and craters. Even the smallest depression or fold in the ground can give some cover. Look for and use every bit of cover the terrain offers.

In combat, you need protection from enemy direct and indirect fire.

To get this protection in the defense, build a fighting position (man-made cover) to add to the natural cover afforded by the terrain.

To get protection from enemy fire in the offense or when moving, use routes that put cover between you and the places where the enemy is known or thought to be. Use ravines, gullies, hills, wooded areas, walls, and other cover to keep the enemy from seeing and firing at you. Avoid open areas, and do not skyline yourself on hilltops and ridges.

CONCEALMENT

Concealment is anything that hides you from enemy observation. Concealment does not protect you from enemy fire. Do not think that you are protected from the enemy's fire just because you are concealed. Concealment, like cover, can also be natural or man-made.

Natural concealment includes such things as bushes, grass, trees, and shadows. If possible, natural concealment should not be disturbed. Man-made concealment includes such things as battle-dress uniforms, camouflage nets, face paint, and natural material that has been moved from its original location. Man-made concealment must blend into the natural concealment provided by the terrain.

Light discipline, noise discipline, movement discipline, and the use of camouflage contribute to concealment. Light discipline is controlling the use of lights at night by such things as not smoking in the open, not walking around with a flashlight on, and not using vehicle headlights. Noise discipline is taking action to deflect sounds generated by your unit (such as operating equipment) away from the enemy and, when possible, using methods to communicate that do not generate sounds (arm-and-hand signals). Movement discipline is such things as not moving about fighting positions unless necessary, and not moving on routes that lack cover and concealment. In the defense, build a well-camouflaged fighting position and avoid moving about. In the offense, conceal yourself and your equipment with camouflage and move in woods or on terrain that gives concealment. Darkness cannot hide you from enemy observation in either offense or defense. The enemy's night vision devices and other detection means let them find you in both daylight and darkness.

CAMOUFLAGE

Camouflage is anything you use to keep yourself, your equipment, and your position from looking like what they are. Both natural and man-made material can be used for camouflage.

Change and improve your camouflage often. The time between changes and improvements depends on the weather and on the material used. Natural camouflage will often die, fade, or otherwise lose its effectiveness. Likewise, man-made camouflage may wear off or fade. When those things happen, you and your equipment or position may not blend with the surroundings. That may make it easy for the enemy to spot you.

CAMOUFLAGE CONSIDERATIONS

Movement draws attention. When you give arm-and-hand signals or walk about your position, your movement can be seen by the naked eye at long ranges. In the defense, stay low and move only when necessary. In the offense, move only on covered and concealed routes.

Positions must not be where the enemy expects to find them. Build positions on the side of a hill, away from road junctions or lone buildings, and in covered and concealed places. Avoid open areas.

Outlines and shadows may reveal your position or equipment to air or ground observers. Outlines and shadows can be broken up with camouflage. When moving, stay in the shadows when possible.

Shine may also attract the enemy's attention. In the dark, it may be a light such as a burning cigarette or flashlight. In daylight, it can be reflected light from polished surfaces such as shiny mess gear, a worn helmet, a windshield, a watch crystal and band, or exposed skin. A light, or its reflection, from a position may help the enemy detect the position. To reduce shine, cover your skin with clothing and face paint. However, in a nuclear attack, darkly painted skin can absorb more thermal energy and may burn more readily than bare skin. Also, dull the surfaces of equipment and vehicles with paint, mud, or some type of camouflage material.

Shape is outline or form. The shape of a helmet is easily recognized. A human body is also easily recognized. Use camouflage and concealment to breakup shapes and blend them with their surroundings. Be careful not to overdo it.

The colors of your skin, uniform, and equipment may help the enemy detect you if the colors contrast with the background. For example, a green uniform will contrast with snow-covered terrain. Camouflage yourself and your equipment to blend with the surroundings.

Dispersion is the spreading of men, vehicles, and equipment over a wide area. It is usually easier for the enemy to detect soldiers when they are bunched. So, spread out. The distance between you and your fellow soldier will vary with the terrain, degree of visibility, and enemy situation. Distances will normally be set by unit leaders or by a unit's standing operating procedure (SOP).

HOW TO CAMOUFLAGE

Before camouflaging, study the terrain and vegetation of the area in which you are operating. Then pick and use the camouflage material that best blends with that area. When moving from one area to another, change camouflage as needed to blend with the surroundings. Take grass, leaves, brush, and other material from your location and apply it to your uniform and equipment and put face paint on your skin.

Fighting Positions. When building a fighting position, camouflage it and the dirt taken from it. Camouflage the dirt used as frontal, flank, rear, and overhead cover. Also camouflage the bottom of the hole to prevent detection from the air. If necessary, take excess dirt away from the position (to the rear).

Do not overcamouflage. Too much camouflage material may actually disclose a position. Get your camouflage material from a wide area. An area stripped of all or most of its vegetation may draw attention. Do not wait until the position is complete to camouflage it. Camouflage the position as you build.

Do not leave shiny or light-colored objects lying about. Hide mess kits, mirrors, food containers, and white underwear and towels. Do not remove your shirt in the open. Your skin may shine and be seen. Never use fires where there is a chance that the flame will be seen or the smoke will be smelled by the enemy. Also, cover up tracks and other signs of movement.

When camouflage is complete, inspect the position from the enemy's side. This should be done from about 35 meters forward of the position. Then check the camouflage periodically to see that it stays natural-looking and conceals the position. When the camouflage becomes ineffective, change and improve it.

Helmets. Camouflage your helmet with the issue helmet cover or make a cover of cloth or burlap that is colored to blend with the terrain. The cover should fit loosely with the flaps folded under the helmet or left hanging. The hanging flaps may break up the helmet outline. Leaves, grass, or sticks can also be attached to the cover. Use camouflage bands, strings, burlap strips, or rubber bands to hold those in place. If there is no material for a helmet cover, disguise and dull helmet surface with irregular patterns of paint or mud.

Uniforms. Most uniforms come already camouflaged. However, it may be necessary to add more camouflage to make the uniform blend better with the surroundings. To do this, put mud on the uniform or attach leaves, grass, or small branches to it. Too much camouflage, however, may draw attention.

When operating on snow-covered ground, wear overwhites (if issued) to help blend with the snow. If overwhites are not issued, use white cloth, such as white bedsheets, to get the same effect.

Skin. Exposed skin reflects light and may draw the enemy's attention. Even very dark skin, because of its natural oil, will reflect light. Use the following methods when applying camouflage face paint to camouflage the skin.

When applying camouflage stick to your skin, work with a buddy (in pairs) and help each other. Apply a two-color combination of camouflage stick in an irregular pattern. Paint shiny areas (forehead, cheekbones, nose, ears, and chin) with a dark color. Paint shadow areas (around the eyes, under the nose, and under the chin) with a light color. In addition to the face, paint the exposed skin on the back of the neck, arms, and hands. Palms of hands are not normally camouflaged if arm-and-hand signals are to be used. Remove all jewelry to further reduce shine or reflection.

When camouflage sticks are not issued, use burnt cork, bark, charcoal, lamp black, or light-colored mud.

CHAPTER 2

Fighting Positions

GENERAL

When defending, or when temporarily halted while making an attack, you must seek cover from fire and concealment from observation. Cover and concealment are best provided by some type of fighting position. This may be an existing hole, a hastily dug prone shelter, or a well-prepared position with overhead cover. The time available for preparation determines how well you build your position.

Your fighting position must:

Allow you to fire. Protect you from observation and direct and indirect fire.

COVER

The cover of your fighting position must be strong enough to protect you from small arms fire, indirect fire fragments, and the blast wave of nuclear explosions. The position should have frontal cover to give protection from small arms fire from the front. Natural frontal cover (trees, rocks, logs, and rubble) is best, because it is hard for the enemy to detect a position that is concealed by natural cover. If natural cover is not available, use the dirt taken from the hole you dig to build additional cover. The cover can be improved by putting the dirt in sandbags and then wetting them.

Frontal cover must be:

Thick enough (at least 46 cm [18 in] of dirt) to stop small arms fire. High enough to protect your head when you fire from behind the cover. Far enough in front of the hole to allow room for elbow holes and sector stakes so that you can fire to the oblique. Long enough to give you cover and hide the muzzle blast of your rifle when you fire to the oblique.

Your fighting position should be built so that, when you come under direct fire from your front, you can move behind the frontal cover for protection and yet fire to the oblique.

For all-round protection, to include protection from a nuclear attack, your position should also have overhead, flank, and rear cover. The dirt from the hole can also be used to build that cover, which protects against indirect fire that bursts overhead or to the flanks and rear of the position. Cover also guards against the effects of friendly weapons supporting from the rear, such as small arms fire or discarding sabot rounds fired from tanks. You should leave crawl spaces in the rear cover. This lets you enter and leave the position without exposing yourself to the enemy.

To increase your chances of survival in a nuclear attack, you should insure that your fighting position incorporates the following considerations:

Rounded walls hold up better against a blast wave than square or rectangular walls, and rounded walls are easier to dig. Small openings help keep out radiation. Most nuclear radiation in the bottom of the position is scattered into the position through the opening. Deeper fighting positions place a greater thickness of shielding material or earth between you and the nuclear detonation therefore, deep positions provide greater reduction of initial radiation entering the hole. Radiation is reduced by a factor of two for each 16 inches of hole depth. Low body positions put more dirt between you and the source of radiation. Curling upon your side or, better yet, lying on your back with knees drawn up to the chest is best. Tucked-up legs and arms tend to shield the body from radiation. Thermal radiation enters your fighting position by line of sight or by reflection off the sides. Dark and rough materials (such as wool blankets and shelter halves) can be used to cover potential reflecting surfaces.

CONCEALMENT

If your position can be detected, it can be hit by enemy fire. If it can be hit, you can be killed in it. Therefore, your position must be so well hidden that the enemy will have a hard time detecting it even after he is in hand-grenade range.

Natural, undisturbed concealment is better than man-made concealment because:

It is already prepared. It usually will not attract the enemy's attention. It need not be replaced.

While digging your position, try not to disturb the natural concealment around it. Put the unused dirt from the hole behind the position and camouflage it.

Camouflage material that does not have to be replaced (rocks, logs, live bushes, and grass) is best. You should not use so much camouflage that your position looks different from its surroundings.

Your position must be concealed from enemy aircraft as well as from ground troops. If the position is under a bush or tree, or in a building, it is less likely to be seen from above. Leaves, straw, or grass placed on the floor of the hole will keep the fresh earth from contrasting with the ground around it. Do not use sticks, as they may stop grenades from rolling into the grenade sumps.

Man-made concealment must blend with its surroundings so that it cannot be detected.

SECTORS AND FIELDS OF FIRE

The sectors of fire are those areas into which you must observe and fire. When your leader assigns you a fighting position, he should also assign you a primary and a secondary sector of fire. The primary sector of fire is to the oblique of your position, and the secondary sector of fire is to the front.

To be able to see and fire into your sectors of fire, you may have to clear some vegetation and other obstructions from them. That is called clearing a field of fire.

When clearing a field of fire:

Do not disclose your position by careless or too much clearing. Leave a thin, natural screen of vegetation to hide your position. Cut off lower branches of large, scattered trees in sparsely wooded areas. Clear underbrush only where it blocks your view. Remove cut brush, limbs, and weeds so the enemy will not spot them. Cover cuts on trees and bushes forward of your position with mud, dirt, or snow. Leave no trails as clues for the enemy.

A field of fire to the front is needed out to the range of your weapon.

A field of fire to the oblique lets you hit the attackers from an unexpected angle. It also lets you support the positions next to you. When fired to the oblique, your fire interlocks with the fire of other positions. That helps create a wall of fire that the enemy must pass through.

HOW TO BUILD FIGHTING POSITIONS

HASTY FIGHTING POSITION

When there is little time for preparation, build a hasty fighting position. It should be behind whatever cover is available. It should give frontal cover from enemy direct fire but allow firing to the front and the oblique. The term hasty does not mean that there is no digging.

If there is a natural hole or ditch available, use it. If not, dig a prone shelter that will give some protection. The hole should be about one-half meter (18 to 20 in) deep. Use the dirt from the hole to build cover around the edge of the position.

TWO-MAN FIGHTING POSITION

In the defense, you and another soldier will build a two-man fighting position. Improve your position as time permits.

Keep the hole small. The smaller the hole, the less likely it is that rounds, grenades, or airburst fragments will get into it. It should be large enough for you and your buddy in full combat gear. It should extend beyond the edges of the frontal cover enough to let you and your buddy observe and fire to the front. The hole is usually dug straight, but it may be curved around the frontal cover.

Curving the hole around the frontal cover may be necessary in close terrain to allow better observation and fire to the front and to the next flank position. To curve the hole, simply extend one or both ends of it around the frontal cover.

A curved hole lets one of you watch for the enemy to the front while the other sleeps or eats. Also, you can observe and fire to the front when not being fired at, and move back behind the frontal cover when under heavy fire.

On a steep slope, a straight hole may not let you stay behind frontal cover and fire at attackers. You may have to stand up and expose yourself to the attackers' fire.

To avoid such exposure, dig firing ports in each end of the hole. The ground between the firing ports will then be additional frontal cover.

Dig the hole armpit deep. This lowers your profile and still lets you fire. Other dimensions should be the length of two M16s and the width of two bayonets.

Leave enough distance between the hole and the frontal cover to make a shelf where you can put your elbows when firing.

Dig elbow holes to keep your elbows from moving around when you fire. Your fire will then be more accurate.

If you or your buddy has an automatic rifle, dig a small trench to stabilize its bipod legs.

Hammer in sector stakes (right and left) to define your sectors of fire. Sector stakes prevent accidental firing into friendly positions. Tree limbs about 46 cm (18 in) long make good stakes. The stakes must be sturdy and must stick out of the ground high enough to keep your rifle from being pointed out of your sector.

Hammer in aiming stakes to help you fire into dangerous approaches at night and at other times when visibility is poor. Forked tree limbs about 30 cm (12 in) long make good stakes. Put one stake near the edge of the hole to rest the stock of your rifle on. Then put another stake forward of the rear (first) stake toward each dangerous approach. The forward stakes are used to hold the rifle barrel. To change the direction of your fire from one approach to another, move the rifle barrel from one forward stake to another. Leave the stock of the rifle on the rear stake.

Dig two grenade sumps in the floor (one on each end). If the enemy throws a grenade into the hole, kick or throw it into one of the sumps. The sump will absorb most of the blast. The rest of the blast will be directed straight up and out of the hole. Dig the grenade sumps:

As wide as the entrenching tool blade. At least as deep as an entrenching tool. As long as the position floor is wide.

For water drainage, slope the floor of the hole toward the grenade sumps. This may also . cause grenades to roll into the sumps.

Build overhead cover for protection against airburst fragments. Build the overhead cover either across the center of the hole or off to its flanks.

When center overhead cover would not make a position easy to detect, build it. Put support logs 10 to 15 cm (4 to 6 in) in diameter on top of each other along the entire length of the frontal and rear cover.

Put logs 10 to 15 cm (4 to 6 in) in diameter side by side across the support logs as the base for the overhead cover.

Put a water-repellent layer, such as C-ration boxes or a poncho, over the base logs. This helps keep water from leaking through the overhead cover.

Then put 15 to 20 cm (6 to 8 in) of dirt on top of the waterproofing material. Finally, mold and camouflage the cover to blend with the terrain.

When center overhead cover would make your position easy to detect, build flank over-head cover. That method gives both you and your buddy your own overhead cover. However, neither of you can observe or fire into your sectors of fire while under it.

When flank overhead cover is used, dig only one grenade sump. Dig it in the center of the floor against the back wall and slope the floor toward it.

Dig out an area for flank overhead cover at each end of the position:

About 30 cm (12 in) deep. Long enough to extend about 45 cm (18 in) beyond both sides of the hole. About 1 meter (3 ft) wide.

Save the sod for camouflage.

Next, place support logs, about 10 to 15 cm (4 to 6 in) in diameter, across the dug-out holes. This will support the rest of the overhead cover material. Put a water-repellent layer, such as C-ration boxes or a poncho, over the support logs. This helps keep water from leaking through the overhead cover.

Then put 15 to 20 cm (6 to 8 in) of dirt on top of the waterproofing material. Cover the dirt with the sod and camouflage it.

Then get in the hole and dig out a cave-like compartment at each end of the position under the overhead cover. Dig your compartment large enough for you and your equipment. Dig your buddy's compartment large enough for him and his equipment.

In sandy or loose soil, the sides of your position may require revetments to keep them from collapsing. Use such things as mesh wire, boards, or logs for revetting. Tie anchor string, rope, or wire to the revetting material and stake them down. Drive the stakes into the ground. This hides them and keeps them from being mistaken for aiming stakes or sector stakes.

ONE-MAN FIGHTING POSITION

Sometimes you may have to build and occupy a one-man fighting position. Except for its size, a one-man position is built the same way as a two-man fighting position. The hole of a one-man position is only large enough for you and your equipment.

MACHINE GUN FIGHTING POSITION

If you are in a machine gun crew, you and the other members must build a machine gun fighting position. However, before you can start work on the position, your leader must:

Position the machine gun. Assign it a primary (and a secondary, if required) sector of fire. Assign it a principal direction of fire (PDF) or final protective line (FPL).

NOTE: The FPL is a line on which the gun fires grazing fire across the unit's front. Grazing fire is fired 1 meter above the ground. When an FPL is not assigned, a PDF is. A PDF is a direction toward which the gun must be pointed when not firing at targets in other parts of its sector.

The first thing to do when building a machine gun position is to mark the position of the tripod legs. Then mark the sectors of fire with sector stakes, and trace the outline of the hole and its frontal cover on the ground.

For an M60 machine gun position, dig two firing platforms for the gun. One platform is on the primary sector of fire side of the position, and the machine gun tripod is used on this platform. The other platform is on the secondary sector of fire side of the position, and the machine gun biped is used when firing on this platform. A trench must be dug for the bipod legs.

The firing platforms reduce the profile of the gunner. They also reduce the height of the frontal cover needed. The firing platforms must not, however, be so low that the gun cannot be traversed across its sector of fire.

In some cases, the floor of the platforms may need to be lined with sandbags. Also, sandbags may be needed on each tripod leg to keep it from moving.

After the firing platforms have been dug, prepare your range card (app I) and then dig your hole. Dig the hole in the shape of an inverted T. The top of the T, however, must be longer than the shaft of the T. Dig the hole deep enough to, protect the crew and still let the gunner fire the machine gun (usually about armpit deep). Use the dirt from the hole to build frontal, flank, and rear cover. The frontal cover is built first. When the frontal cover is high and thick enough, use the rest of the dirt to build flank and rear cover.

Dig three grenade sumps, one at each end of the T. Dig the grenade sumps like those in a two-man fighting position.

Build the overhead cover for the position like that for a two-man fighting position.

When an M60 machine gun has only one sector of fire, dig only half of the position (only one firing platform).

When there is a three-man crew for an M60 machine gun, the third man (the ammunition bearer) digs a one-man fighting position. Usually, his position is on the same side of the machine gun as its FPL or PDF. From that position, he can observe and fire into the machine gun's secondary sector and, at the same time, see the gunner and assistant gunner. The ammunition bearer's position is connected to the machine gun position by a crawl trench so that he can bring ammunition to the gun or replace the gunner or the assistant gunner.

In a caliber .50 machine gun position, dig only one firing platform for the gun. Dig the platform below ground level, like that for an M60 machine gun except deeper. Because of the gun's vibrations, you may have to line the floor of the platform with sandbags. Sandbags may also be needed on each tripod leg to keep it from moving. Also, the walls of the platform may need revetments.

After digging the platform, prepare your range card and then dig your hole. The hole should be the shape of an L, with the platform in the center of the L. Dig the hole deep enough to protect the crew and still let the gunner fire the machine gun (usually about armpit deep). Use the dirt from the hole to build frontal, flank, and rear cover. Build the frontal cover first. When that is completed, use the rest of the dirt to build flank and rear cover.

Dig two grenade sumps, one at both ends of the L, like those in a two-man fighting position. Build the overhead cover like that for a two-man fighting position.

DRAGON FIGHTING POSITION

The Dragon can be fired from either a one-man or a two-man fighting position. However, you must make some changes in the positions. Like the machine gun, a Dragon needs a range card. Prepare it before digging your hole.

Dig the hole wide enough to let the muzzle end of the launcher extend 15 cm (6 in) beyond the front of the hole and the rear of the launcher extend out over the rear of the hole. This is to keep the backblast out of the hole.

Dig the hole only waist deep on the side the Dragon will be fired from. This lets you move while tracking. Dig the other side of the hole armpit deep. Also, dig a small hole for the biped legs in front of the hole. Because of your height above the ground when firing the Dragon, build frontal cover high enough to hide you and, if feasible, the backblast.

Build overhead cover on the flanks of the position. Build it large enough for you, your equipment, and the Dragon. Overhead cover is not usually built across the center of the hole in a Dragon position. The center overhead cover would have to be so high that it would be easy for the enemy to spot.

Clear the backblast area before firing the weapon. That means checking to see if any soldiers are in the backblast area or if any walls, large trees, or other things are in a position to deflect the backblast. If the weapon is to be fired from a two-man fighting position, make sure that the other soldier in the hole is not in the backblast area.

 
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